Models & Renderings

2022

Fantasy creature "Ogrillon"

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Enemy model "Ogrillon" optimized for realtime graphics
The creature was mainly crafted in ZBrush (sculpting and painting) and Softimage (animation and rendering - using Mental Ray).
The ZBrush highpoly model consists of around 15 million quads - for the lowpoly model 4’638 quads were used.
A reduced version with 2’382’336 quads was used for the rendering. All texture maps are resolved in 4096 by 4096.

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Breath cycle (idle)

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Turntable - highpoly model with lowpoly wireframe

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Breath cycle (idle)

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Turntable - highpoly model with lowpoly wireframe

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Highpoly model (2’382’336 quads) and lowpoly model (4’638 quads) in compare

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Diffuse, ambient occlusion, specular and normal map (object-space) - resolved in 4k

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© 2022 Mischa Schaub

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