Models & Renderings
2014
10 of 22
Enemy model for a video game project Polycount of the model is scalable in levels
1 of 12
Rotten demon skin
2 of 12
Demon skin
3 of 12
Reptile skin
4 of 12
Breath cycle (idle)
5 of 12
Walk cycle
6 of 12
Hit sequence
7 of 12
Death sequence
8 of 12
Run cycle
9 of 12
Attack sequence
10 of 12
Compositing breakdown - Mental Ray
11 of 12
Turntable in Mental Ray - 316’624 triangles (lowpoly wireframe)
12 of 12
Turntable in Marmorset Toolbag 2 - 5’152 triangles
Illustrations
contact, feedback & questions
© 2022 Mischa Schaub
webpage without JavaScript